Speaker
Description
Low-cost, standalone Virtual Reality (VR) and Augmented Reality (AR) headsets are today available to teachers and researchers. These tools create new opportunities for educators, but there is a great need to increase the general knowledge about the use of VR/AR hardware and software in education, in order to use them effectively in teaching/learning environments. Moreover, these VR/AR headsets have some peculiar features that make them very interesting for the teaching and learning of Physics: in fact, they effectively are based on 6 degrees-of-freedom, high-speed, multiple-object tracking technologies, whose data is available to developers to build their own (educational) experiences. During this workshop the participants will be able to use some educational software we designed and coded for VR/AR, the main focus being on a software to teach and learn motion concepts; participants will be able to use standalone headsets for hands-on activities and to debate the potentials and limitations of this technology in its use in Physics Education.