News from GPU ITS seeding vertexer (Gabriele)

What I am doing: looking for a new seeding vertexing algorithm

Why:

What I want to do:

What I did so far:

Transverse plane of 10 random tracks + linear prolongation from a ReadOutFrame (subset of a TimeFrame):

zy plane of the same tracks. Beamline highlighted in red. Tracks "stacks" on some values of zs, indicating vertex candidates

Vertex functon at z=3.151 cm in the beam line (maximum around (0,0)):

ToDo:

 

 

Felix:

improved after clearing, but still small-ish discrepancy remains... (not clear to me why yet)

In any case, ITS tracking ran for the 25 apass1 on GPU :)