Gabriele:
- Restricted computing of vertex function to beam line V(0,0,z)
- Substituted gaussian distribution with capped polynomial -x2 + 1 (thanks Christian)
- Reduced bins in voxelisation
- Added extra conf params for better tracking
- Now runtime of vertex function computation is similar to old vertexer!
Some results (in red true vertex of that ROF)






Next steps
- Implement the logic to select vertex candidates, track candidates and fit the vertices
- Tune parameters of the functions
- Test CPU performances
- If comparable with old vertexer, proceed with GPU implementation