Felix: worked on porting the ITS2 staggering readout tracking to the GPU code (not done yet, there is some crash I have to understand but CPU works:


Gabriele:
- Talked with Max Puccio
- Restricting computation of Vertex function to V(0,0,z) might be problematic due to possible shift of the beam line
- Currently implemented 3d version
- For each voxel centre computes the vertex function
- Then peak finder is run to find peaks and get vertex candidates
- Currently tuning parameters with optuna
- Precision: 1.0000, Recall: 0.7133, let's see where the plateau is
- 3d version too expensive anyway (16s seconds per PbPb TF)
- If tuning gives good results, I will try to find a way to preselect tracks per voxel to restrict computations
- Will try another implementation with 3d histogramming
- Basically where the track contributes only for bins where it passes through