CERN Computing Seminar
Blizzard: In Support Of Other Worlds
by
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Europe/Zurich
31/3-004 - IT Amphitheatre (CERN)
Description
Bringing games to life requires a wide range of skills and resources, including IT and online infrastructure. Members of Blizzard Entertainment's Private Cloud team will be talking about the challenge of running online video games and supporting millions of simultaneous players. They will discuss how online games present unique and uncommon challenges and some of the methods Blizzard has taken to solve these. The team will walk through their infrastructure and talk about what it takes to keep worlds online.
Organised by
Ricardo Rocha and Miguel Angel Marquina - IT Department
CERN Computing Seminars and Colloquia