Speaker
Mr
Rene Dudfield
(???)
Description
Taking advantage of multiple CPUs for games --- simply, is the topic of this paper.
Using a simple interface that many are already familiar with --- Pythons 'map'
function. It talks about how to avoid the Global Interpreter Lock (GIL) limitation
in Pythons threading libraries. As well as how to choose which parts of a game to
thread. Finally it shows how easy it can be, by converting a full pygame to make use
of multiple CPUs --- and benchmarking the game.
Summary
Taking advantage of multiple CPUs for games --- simply, is the topic of this paper.
Using a simple interface that many are already familiar with --- Pythons 'map'
function. It talks about how to avoid the Global Interpreter Lock (GIL) limitation
in Pythons threading libraries. As well as how to choose which parts of a game to
thread. Finally it shows how easy it can be, by converting a full pygame to make use
of multiple CPUs --- and benchmarking the game.
Author
Mr
Rene Dudfield
(???)