9–11 Jul 2007
Vilnius, Lithuania
Europe/Zurich timezone

Taking advantage of multiple CPUs for games - simply.

10 Jul 2007, 11:00
30m
Theta (Vilnius, Lithuania)

Theta

Vilnius, Lithuania

Speaker

Mr Rene Dudfield (???)

Description

Taking advantage of multiple CPUs for games --- simply, is the topic of this paper. Using a simple interface that many are already familiar with --- Pythons 'map' function. It talks about how to avoid the Global Interpreter Lock (GIL) limitation in Pythons threading libraries. As well as how to choose which parts of a game to thread. Finally it shows how easy it can be, by converting a full pygame to make use of multiple CPUs --- and benchmarking the game.

Summary

Taking advantage of multiple CPUs for games --- simply, is the topic of this paper.
Using a simple interface that many are already familiar with --- Pythons 'map'
function. It talks about how to avoid the Global Interpreter Lock (GIL) limitation
in Pythons threading libraries. As well as how to choose which parts of a game to
thread. Finally it shows how easy it can be, by converting a full pygame to make use
of multiple CPUs --- and benchmarking the game.

Author

Presentation materials