This talk will discuss the challenges before designing a highly modular, parallel, heterogeneous rendering system and their solutions. It will review how different lighting simulation algorithms could be combined to work together using an unified framework. We will discuss how the system can be instrumented for collecting data about the algorithms' runtime performance. The talk includes an overview of how collected data could be visualised in the computational domain of the lighting algorithms and be used for visual debugging and analysis.
Hristo Lesev has been working in the software industry for the last ten years. He has taken part in delivering a number of desktop and mobile applications. Computer Graphics programming is Hristo's main passion and he has experience writing extensions for 3D software like 3DS Max, Maya, Blender, Sketchup, and V-Ray. Since 2006 Hristo teaches Photorealistic Ray Tracing in the Faculty of Mathematics and Informatics at the Paisii Hilendarski University, Plovdiv, Bulgaria. Hristo is a co-founder at DiaDraw and is currently working on his PhD at the Paisii Hilendarski University.