21 October 2011
CERN
Europe/Zurich timezone

Draft Agenda

9:30 – 12:30

1- The psychology of vision, monocular depth perception and perceiving stereo. How to use stereo as a creative story telling device. 

2-  Production process (from pre production through to post production and final delivery; Parallel versus Converged shooting styles, depth scripts and creative decisions) 

3- Shooting 3D vs. converting 3D - the pluses and minuses, why so many big budget shoots opt to convert (e.g. Thor, Green Lantern, Green Hornet, Narnia, Alice in Wonderland etc.) and why most 3D shoots have an element of conversion regardless of budget (Avatar, Three Musketeers, Resident Evil 4) and why some films (Pirates of the Caribbean 4) suddenly have to do convert a lot of the content, unexpectedly. 

4. Cost implications of 3D -- how to minimise costs and maximise creativity 

12:30 – 14: 00 lunch 

14:00 -16:00

5. Problems in 3D (lens alignment, keystoning, brewsters angle, specular highlights, flares, vertical alignment etc.) 

6. Post production in 3D (solutions, workflows and the range of options) 

7. Fixing stereo in post (creating head ache free 3D) 

8. The depth budget, the depth script and how to plan and execute 3D for multiple delivery platforms, calculating stereo 

16:00 -17:00 – Q&A  discussion on what is might be most appropriated to our needs 

Starts
Ends
Europe/Zurich
CERN
Speaker Jake Seal is a Principal at Ormaq Worldwide Entertainment, which owns Ormaq Studios, a dedicated 3D studio (www.ormaqstudios.com) which will be fully operational by the end of 2011. He consults for several prominent 3D companies including US Polariser and 3DMention Media.