Speaker
Mr
Jérémie Farret
(Parallel Geometry Inc)
Description
Next generation games and entertainment raise new questions in terms of architecture,
design and development. Parallel processing hardware architectures enable disruptive
approaches in terms of real time simulation and visualization. Storage capabilities
grow ten folds, along with content creation and hyperlarge scenes crucial problems.
Massively multiplayer online gaming brings brand new perspectives on networking
applications, and concerns about participative content creation and the corresponding
bandwidth issues. Finally, 3D makes its way to embedded, mobile devices, spawning
with a number of specific difficulties.
LLG Python proposes an original, Python based environment unifying volumic data
representation and processing for real time applications. This unification through 3D
programming and scripting enables defining solutions to many next generation gaming
and entertainment upcoming challenges.
Summary
I – Next generation gaming and entertainment challenges
1 – Parallel processing and multicore hardware
2 – Storage capabilities
3 – Online gaming
4 – Mobile devices
II – LLG Python environment
1 – From polygons to polynomials
2 – Content creation
2 – Data optimization, access and distribution
3 – Parallel Geometric Computing
4 – Embedded Simulation
III – Gaming and entertainment applications
1 – Hyperlarge, hypercomplex environments
2 – Physics simulation
3 – Non determinist gaming
Primary author
Mr
Jérémie Farret
(Parallel Geometry Inc)
Co-author
Dr
Jean-François Rotge
(Parallel Geometry Inc)