Speaker
Gerd Kortemeyer
(ETH Zurich)
Description
Simulations have been used for decades to teach physics concepts. Virtual Reality (VR) opens new avenues: the benefits of acting out physis (embodiment) can be combined with the affordances of a simulated environment. This paper aims to demonstrate how to create physics-education simulations in VR with minimal effort, using the Unity game development environment in connection with consumer-grade VR gear.
Author
Gerd Kortemeyer
(ETH Zurich)