Speaker
Mateo Dutra Shaw
(Instituto de Física, Facultad de Ciencias, UdelaR)
Description
Although kinematics concepts are key in high school and university physics courses, students face significant difficulties in understanding them. Research shows that real-time graph visualization can help improve comprehension of these concepts. In this oral presentation, we will describe a project we are currently developing, which involves the creation of a physical-computational video game environment where students replicate motion using their own bodies based on a given graph. A position sensor generates a real-time graph that is compared to the target graph, and students are scored on their accuracy. Preliminary results show improved comprehension and high student motivation.
Education level | Age 15-18 (Secondary education) |
---|---|
Physics topic | Full curriculum |
Research focus | Digital technologies (multimedia, simulations, AR, VR, remote, games) |
Research method | Mixed method (qualitative & quantitative) |
Organizing preference criteria | Education level |
Authors
Mateo Dutra Shaw
(Instituto de Física, Facultad de Ciencias, UdelaR)
Prof.
Marcos Abreu
(Consejo de Formación en Educación, Uruguay)
Martín Monteiro
Prof.
Silvia Sguila
(Consejo de Formación en Educación, Uruguay)
Cecilia Stari
Prof.
Álvaro Suárez
(Consejo de Formación en Educación, Uruguay)
Arturo Marti