30 June 2025 to 4 July 2025
Leiden University, Gorlaeus building
Europe/Amsterdam timezone
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Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game

1 Jul 2025, 09:20
20m
CM1.26 (Gorlaeus building)

CM1.26

Gorlaeus building

Einsteinweg 55 2333 CC Leiden
Oral presentation Interplay of mathematics and physics (MATH) Parallel oral presentations MATH

Speaker

Mateo Dutra Shaw (Instituto de Física, Facultad de Ciencias, UdelaR)

Description

Although kinematics concepts are key in high school and university physics courses, students face significant difficulties in understanding them. Research shows that real-time graph visualization can help improve comprehension of these concepts. In this oral presentation, we will describe a project we are currently developing, which involves the creation of a physical-computational video game environment where students replicate motion using their own bodies based on a given graph. A position sensor generates a real-time graph that is compared to the target graph, and students are scored on their accuracy. Preliminary results show improved comprehension and high student motivation.

Education level Age 15-18 (Secondary education)
Physics topic Full curriculum
Research focus Digital technologies (multimedia, simulations, AR, VR, remote, games)
Research method Mixed method (qualitative & quantitative)
Organizing preference criteria Education level

Authors

Mateo Dutra Shaw (Instituto de Física, Facultad de Ciencias, UdelaR) Prof. Marcos Abreu (Consejo de Formación en Educación, Uruguay) Martín Monteiro Prof. Silvia Sguila (Consejo de Formación en Educación, Uruguay) Cecilia Stari Prof. Álvaro Suárez (Consejo de Formación en Educación, Uruguay) Arturo Marti

Presentation materials