Speaker
Smadar Levy
Description
Five Phys-Cards games were designed and introduced over a four-year period in a national network of professional learning communities for high school physics teachers. The games consist of summative, hands-on activities that highlight physics concepts and support knowledge organization, using research-based pedagogical principles. Large-scale surveys and an analysis of teachers' classroom experiences showed that they felt the games contributed to student learning. Collaborative reflection helped the teachers find ways to incorporate the games into their lessons. Teachers' preferences for gamification elements across the five games were identified. The results pinpoint the challenges and opportunities of gamification in physics education.
Education level | Age 15-18 (Secondary education) |
---|---|
Physics topic | Other |
Research focus | Active learning |
Research method | Mixed method (qualitative & quantitative) |
Organizing preference criteria | Track |
Authors
Smadar Levy
Edit Yerushalmi
(Weizmann institute)